Wednesday, February 29, 2012

Chinese take second! Elves finish next to last...

He-who-must-not-be-named and I fought a battle a few days ago. He brought his Night Elves up against Jack Burton's friends. The mighty Imperial Army features cannons, rocket batteries, imperial guards on giant pandas, and then the ubiquitous rabble.... Those aberrations of humanity, those purple skinned demons had trained lizards, dragonlings, and sorcerers galore. They are truly evil to align themselves with dragons. Had the Emperor's advisors told him of these accursed lizard lovers, then he'd have invited his allies from the land of the Rising Sun and their grav board riding Samurai to deal with all those pesky fliers. I mean to get rid of the traitorous eunuchs at court and provide more learned scholars to assist His Imperial Majesty in the future. Then we can regain our lost lands...

Once again, we used the Fantasy Cards system. It works. It's quick. It keeps my anxiety level high. We're still figuring out certain card combinations and unit abilities in situations... but it seems that fliers might be underpriced and overpowered. One Chinese Wind Spirit was no match for the multiple Elven Dragonriders... they attacked at will and kept my artillery continually shaken. Yes, that's a part of the game, but next time I'll take three fliers, then he'll take four, then I'll take five... and we'll have an escalating fantasy Cold War all over again. In fact, if I take over half of my force in fliers, then it'll be almost impossible for he-who-may-never-be-named to win! I'm sure we can break this system if we work hard enough, but so far it's been fun.

One small gripe... I downloaded the game system for free and I bought the cards separately and downloaded them. Now to protect their cards from being stoeln in the free download of the rules, the cards are not mentioned nor are their terms defined anywhere in the basic rules... nor is there a list of definitions that comes with the cards. I've found all the answers that I need, but sometimes I've had to read through the rules, read the faq, the reference sheet, and then read through the cards themselves to resolve an issue... and that's slightly tedious. For example, units that are shaken or out of action cannot have actions nor situations played upon them, but what about confused units? During our game, we had to stop and read the rules, the faq, the reference sheet, and finally the card with the confusion situation on it in order to figure out that an action can be played upon a confused unit... but a situation can not.

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